Define Tessalation In Game Design
Tessellation
A pattern of shapes that fit perfectly together!
A Tessellation (or Tiling) is when we cover a surface with a pattern of flat shapes so that there are no overlaps or gaps.
Examples:
Rectangles
Octagons and Squares
Different Pentagons
Regular Tessellations
A regular tessellation is a pattern made by repeating a regular polygon.
There are only 3 regular tessellations:
Triangles
3.3.3.3.3.3
Squares
4.4.4.4
Hexagons
6.6.6
Look at a Vertex ...
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For a regular tessellation, the pattern is identical at each vertex! |
Semi-regular Tessellations
A semi-regular tessellation is made of two or more regular polygons. The pattern at each vertex must be the same!
There are only 8 semi-regular tessellations:
3.3.3.3.6
3.3.3.4.4
3.3.4.3.4
3.4.6.4
3.6.3.6
3.12.12
4.6.12
4.8.8
| | To name a tessellation, go around a vertex and write down how many sides each polygon has, in order ... like "3.12.12". |
| | And always start at the polygon with the least number of sides, so "3.12.12", not "12.3.12" |
Other Tessellations
There are also "demiregular" tessellations, but mathematicians disagree on what they actually are!
And some people allow curved shapes (not just polygons) so we can have tessellations like these:
Curvy Shapes
Circles
Eagles?
Tessellation Artist
All these images were made using Tessellation Artist, with some color added using a paint program.
You can try it too - maybe you will invent a new tessellation!
Define Tessalation In Game Design
Source: https://www.mathsisfun.com/geometry/tessellation.html
Posted by: wardicund1999.blogspot.com

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