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Ferris State University Game Design Program Polycount

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Information About Polycount & New Member Introductions

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  • Fox_Fire
    Hello!
    I'm Kasey, I just started my degree in animation with and emphasis on character and world design, which I'm pretty pumped about. I have literally zero experience with anything art related but have gotten really into it and practicing a lot lately. everything can be learned so I'm excited to keep hard charging and improving my art skills. Looking forward to interacting with all of you!
  • hbomb1998
    Hey everyone I just started my animation education, super excited to show my progress to everyone and give my feedback as well. I am majoring in Character Animation and have some big ideas so im trying to see where that takes me.
  • Devanleo
    Hey everyone!

    My name's Devan. I am a student majoring in Character Animation and Environment Design. Can't wait to check things out and show some stuff off and learn from everyone! c: Really trying to improve my art skills too haha.

  • WinterVargr
    Hello I'm a student at LA Film and I am looking forward to learning more with the help of this community.
  • AlbertDulaev
  • N0RTHBIRD
    Hiya, I'm N0RTH and I like to work on 3D models. Currently working on some observational studies involving a lot of skulls. I'm hoping to learn a lot here and get involved with the community. Thank you for having me and looking forward to interacting with you all in future posts!
  • AlexJam
    Hey all - my name is Alex.

    I'm sort of new but not really. I started in digital art and 3D probably in the year 2001 or 2002. I'm a professional in the industry; I've got my name in some credits for some video games, but I've since moved on to other industries with my skills. Bounced from video games, to aviation design, to now landing in 3D commerce at Amazon, where I primarily provide expertise around 3D Materials.

    When I say 'sort of new', I mean I've been at Polycount before, like way back in the day. I was at the other big forums during that time, too, like CGSociety. But as I actually got into the industry, I dropped off of forums. Lately I've had a desire to get back into social circles of artists, to help others and to receive feedback from the community. It'll take some discipline on my part, as I've grown to be a bit of an introvert.

    My portfolio (which is probably the most up-to-date place): http://www.alexjamerson.com/
    And I have an Artstation, which has some different stuff but I haven't updated it in a while: https://www.artstation.com/alexjart

    I plan on starting a WIP thread about a project I've been working on for a bit.

    Thanks all.

  • attalie_a
    Hello community! I've just started down the path of obtaining a degree in computer animation. I've been an artist since I could hold a crayon, and as I've grown my art has taken up a mind of its own. I hope to continue finding inspiration and improving/expanding this evil genius until it outgrows me, takes over and wages creative revolution on the universe. I'll need an army for networking and research purposes so here I am. On behalf of myself and my art, thanks for having us.
  • Zunikami
    Hello, my name is Abram, I'm a new student at the LA Film school to learn character animation. I'm hoping I can learn a lot from these forums as I continue to learn in school as well.
  • francisbaud
    Hi I'm Francis, 32 years old Canadian and I'm neither a developer nor an artist! I'm mostly interested in video game creation, especially the development of Massively Multiplayer Online Role-Playing Games, and more particularly indie ones. I love to read about performances optimization, networking, model poly count, PBR, animations, lighting system, VFX, post-processing effects, etc. even if I'm at the "basic" level of understanding. I had another account here but I lost the access to my email address and I can't log in anymore. Soon I'll post a thread about In-Development Indie MMORPGs since I believe there's a lot to learn from those indie game. Ciao!
  • Jean_Pierre_Seiler
    ShifflettArt
  • ShifflettArt
    Greetings all.

    My name is Joey, nearly 40, still trying to find my place in the world. I've been a fan of 3d since it started. I have dabbled for a long time but never committed until recently. I was out of work a couple months due to illness and needed something to fill the time so I dove headfirst back into 3d modeling. First trying to get a video game made but that hit some snags.  Now I make cars.  I'm very new to that though and still learning much. Basic models at first but now halfway through a 30 hour "master course" for car modeling in Blender. I look forward to seeing everyone's work and I hope mine can be good enough some day.

    I don't know if I'm allowed to do this but if anyone is curious,  I have a personal page at www.joeyshifflett.com.

  • einnemee
    Hi I'm Lizzie, I'm new to Polycount and to modelling for games. I'm excited to join the community, learn and share!
    ShifflettArt
  • MattDawe
    I am Matt Dawe. I am a 2D and 3D character artist. I love video games (particularly old video games (gotta respect the classics!)), both playing and making them, and am looking for work in the game development industry. I recently graduated from Ferris State University, where I studied in the Game Design and Digital Animation program. I also enjoy illustrating comics, storytelling, video editing, and manly anime.
    ShifflettArt
  • grizzly148
    Hey everyone,

    Im Don aka Grizzly its my nickname ive had for way to many years. i am currently in school to become an animator, and im just looking for new people to connect with that could be great influencers on me in my journey.

    ShifflettArt
  • kaulana
    Hello

    I'm KaulanaNaKoa Souza, I'm currently a student with the LA Film school in the animation degree program, i from Kaneohe, Hawai'i I hope to post some of my work as I go through my program and well after I'm done with with school, so I would appreciate any feedback you might have as post my work.

    ShifflettArt
  • Youssef_Adel
    Hello

    I am Youssef ... I currently work as a Junior 3D Environment & props artist, a freelancer ... I have a 3 years of experience in modeling, a year in making materials from scratch and one year experience in lighting. I love learning, I have flexibility at learning and i love to improve myself

    ShifflettArt
  • Deborah_Flannagan
    Hello everyone! I'm just a begginer and only start learning game design. I enterd the univercity last year. I'm here because I want to improve my skillset, learn new techniques and to share my works to get feedback on them
    ShifflettArt
  • Denny94
    Hi, i'm an aspirant game developer, i started study 3d modeling and sculpting as self-taught student a year ago and i'm so happy to be part of this great community
  • holdmynormals
    Hi everyone, nice to meet you! I'm Kat, a recent games art graduate. I am focused on creating 3D environments and props. I am at the beginning of my journey and trying to learn as much as I can to one day find myself a place in the gaming industry. By joining the polycount community, I hope to connect with great people who can help me become a better artist.
     I am planning to create a WIP thread about a project that I'm currently working on.
    Thanks all!
  • Timmiehay3
    Nice to meet you all!
    I'm mostly an aspiring hobbyist who's hoping to make some small side money for doing my favorite pass time via commissions. I aim to make digital figures and hope to have some of them 3d printed one day.
    Even though I'm not cut out for the general art industry, I hope to be good as a professional one day.

    I often avoid posting WIPs because I'm one of those people that get 'demotivated' into finishing my projects. I'll try to be active on the forum where I can.

  • SCSquiggles

    Wazzap m'fellow 3D wizards!

    My name is Sadé Collins but you can call me Squiggles. I am a digital illustrator turned budding 3D artist with a growing passion for creating stylized 3D art and environments; aspiring to one day forge a promising career for myself as an Environment Artist working in either animation or games.

    When asked about where would be a great community for me to join to receive good critique and feedback about my work while I hone my 3D skills, Polycount was recommended to me as the go-to place to be so here I am =) .

    I hope my time on this site would be one of growth and continuous improvement with an opportunity to hopefully meet new peeps and make new friends.

    Looking forward to having a good time here :3


  • Posterity3d
  • Rosehaven11
    This is my first post on this forum. I am aspiring 3D artist looking to improve my skills. I am currently working on a project in Blender at the moment and its not finished yet, but I would like to post a work in progress build log and i was looking for a place to share that. So i will post that soon and anyone that wants to take a look is more than welcome.
  • AFlowv
    Hi everyone!
    This is my first post, even though this is not my first time in the forum (I've been watching from the shadows). My name is Alejandro, but you can also call me Mowgli. I'm a 3D artist from the south of Spain currently looking for my first job in the game industry. My interests are all about stylized characters, hand painted stuff, koalas and videogames. Lastly, I hope to be able to share my progress with you and have fun creating and sharing 3D art in this community.
  • Commiesaur
    Hey all, never actually introduced myself but figure I might as well. 31 and from the SF Bay Area but currently living in Argentina, actually been the last 6-7 years in South America (first Brazil, than Buenos Aires). Earlier this year finally got a real desktop computer setup and was diving a bit into 3d art as part of going through some game engine tutorials. Led down the rabbit hole into seeing just how amazing the tech is now. Everything that can be done with Zbrush, Substance Suite etc. When I was first looking at the area as a teenager seemed like a lot of painful manual work in photoshop, blown away by all the procedural aspects and been diving deep into 3d art.

    Currently working a job I'm not a huge fan of (recruiting for tech companies), Not a bad situation overall but just very unsatisfying clocking in to move more people from X SaaS company to Y SaaS company. Want to get good enough to do this as a career

  • Iwazaruk7
    Hi, another new soul here :)

    Many years ago i had a hobby with mapping for Half-Life. Also had some brief experience with Maya during school.
    Nowodays i'm coming back to 3D, learning stuff again. Hopefully will find ton of helpful information and discover interesting creators here.

    On a side note, i also do a bit of 2D (vector graphics) and my huge passion is music and synthesizers.

  • Scullder
    Hi, I have account here for a year now, and I have never introduced myself, so here it is.
    I'm 27 year old 3D artist from Croatia. I started my career in 3D right after finishing university where I studied multimedia art. I gathered some of my experience in a small studio that was doing post production for commercials and movies. There I learned how to rotoscope, composite and do 3D for commercials and movies. After doing that for 3 years, studio decided to try something new where we got a deal with foreign studio to do light, render and composite for a kids Youtube show Talking Tom & Friends. I was one of few light artists and we did amazing job. We stepped up the game and put a series on a new level from season 4 and 5. Mostly regarding the lighting and mood of the show.
    Now I just try and do 3D modeling and texturing for myself. I'm currently working in a multimedia studio that is doing VR installations for museums and I'm not really satisfied with the job, but it is what it is. Gotta accept the situation that I'm in and that's it. Constantly looking for jobs in the industries. I'm planning on opening a sketchbook so I can show my progress regarding the 3D modeling and texturing.

  • PoorlyTimedJump
    Hi all, I'm a career web developer from Ontario Canada, looking to pivot to game development and 3D art. To that end I've been learning all I can to make my own games using Blender and Unreal Engine. I recently started uploading on Sketchfab and I hope to have a lot more to share in the future.
  • mermorte
    Hello! Im Ammer currently a 3D prop/environment artist. :D
  • samanthadrawsstories
    Hi there my name is Sammie I was recommended to post my work here by an industry mentor to help e develop my work in games art and in general :) look forward to engaging with the community.

Ferris State University Game Design Program Polycount

Source: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p596

Posted by: wardicund1999.blogspot.com

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